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Character Cloth and Fur Simulation

Wind Simulation and Art Directing

Automated workflows for character setups

3D Hair and Fur Grooming

3D Cloth Design and Modeling

3D organic, hard surface and

environment modeling and texturing

Model development, UV unwrapping 

Photo-realistic texturing

Rigging and Animating

Lighting and Rendering

Image editing, Compositing

Creating realistic VR environment

2D & 3D Art

Latest 3D trends and cutting edge technology.


Bachelor of 3D Art and Animation 

Modelling / Technical Art / LookDev


Design Centre Enmore, Sydney , AU

2015 - 2018



Bachelor Fashion Design 

and Technology

Shoe Design and Modelling


Institute of Textile and Light Industry

Yerevan, Armenia

1994 - 1998 



  • Houdini

  • Maya

  • Arnold, Redshift

  • Clo 3D

  • Marvelous Designer

  • Xgen IGS, Core Xgen

  • Ornatrix

  • Substance Painter

  • Mudbox

  • ZBrush

  • Nuke

  • PFTrack

  • Shotgun

  • Cinema 4D

  • Adobe Photoshop

  • Adobe Premier


Miles Green

Animal Logic

Fx Department Supervisor


Alfonso Espesso Calvo

Animal Logic

Fx Department Supervisor


Kanin Phemayothin

Akromat VFX


T: +61 401 766 722



ANIMAL LOGIC                                                                      July 2019 - Current


•   Mid Character FX Artist in charge of build and run simulations for the

     hair, cloth, skin, and muscles in a stylized or realistic manner,

     develop automated workflows for character setups,

     complete character FX work on a shot-per-shot basis



    - Shrinking the Treehorns (Paramount Pictures)

    - Leo (Netflix)

    - Magician's Elephant (Netflix)  

    - DC League of Super-Pets (Warner Bros)     

    - Peter Rabbit 2 (Sony Pictures Animation)

AKROMAT                                                                                June 2018 - July 2019


•   3D Generalist, Modelling, Look Development, Lighting


    - Allianz Stadium

    - Volkswagen Australia

    - Colorbond 

    - NBA Asia


VIVID Sydney                                                                          April - June 2018


•   Designed and coordinated personal and group elements of the Government House projection.

•   Completed Modelling, Rigging and Look Development.

•   Worked with Art Director to realise various 3D projects and workflow for the show.

GEOVERT VISUALIZATION International                           Feb - March 2018


•   Lead 3D Modeler, Rigger, Look Developer.

•   Maintained accuracy of visual elements as per Client’s specifications.

•   Organized the production pipeline.

•   Designed and achieved an effective project delivery ensuring quality and Client satisfaction.

BEEFCAKE PROJECT Design Centre Enmore                  June - November 2017 


•   Lead 3D Clothing, Hair, Cloth Dynamics Artist.

•   Maintained accuracy of visual elements as per project requirements.

G&L DESIGNERS Australia                                                   2002 - January 2019


  •   Head Designer and 3D Animator

  •   2D & 3D design and production in fashion/footwear and architectural design.

  •   Modeling characters, hair and clothing

  •   Creating photo-realistic models by working from concept art or photo reference.

  •   Texturing a diverse visual range of real time environments, props, and characters.

  •   Producing highly realistic and composed creations.

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