Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2017 by Levon Karapetyan.

+61 421 223 604
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3D organic, hard surface, 

Environment modeling and texturing

Model development

UV unwrapping, Photo-realistic texturing

Hair and Fur Grooming and Simulation

3D cloth design and simulation

Rigging and Animating

Lighting and Rendering

Image editing, compositing

Creating realistic VR environment



Bachelor of 3D Art and Animation,

Design Centre Enmore, Sydney Australia 

Bachelor Fashion Design and Technology,

Yerevan Armenia.



Character FX Artist                                 July  2019 - current

AKROMAT visual effects                         April 2019 - July 2019

3D Generalist


•    Volkswagen AU - Lighting

•    Colorbond - Modeling / Lookdev

•    NBA Asia - Lookdev / Lighting

VIVID Sydney                                                        April 2018 - June 2018


•    Designed and coordinated personal and group elements of

      the Government House 3D art projection.

•    Designed and completed a personal VIVID Kings Cross ‘Hidden Art’ AR piece.

•    Completed Modelling, Rigging and Look Development.

•    Coordinated with Art Director to realize various 3D projects and flow for the show.

•    Maintained accuracy of visual elements as per Art Director’s specifications.


GEOVERT VISUALIZATION International              February - March 2018


•    Lead 3D Modeler, Rigger, Look Developer.

•    Organized the production pipeline.

•    Designed and achieved an effective project delivery schedule ensuring quality and 

      Client satisfaction.


BEEFCAKE PROJECT Design Centre Enmore      June - November 2017 


•    Lead 3D Clothing, Cloth Dynamics Artist.

•    Lead 3D Hair Artist.

•    Maintained accuracy of visual elements as per project requirements.


G&L DESIGNERS Australia                                   2002 - current


    •    Head Designer and 3D Animator

    •    Background in 2D & 3D design and production in fashion/footwear and architectural design.

    •    Extensive modeling skills, especially in character, facial, hair and clothing

    •    Creating photo-realistic models by working from concept art or photo reference.

    •    Texturing a diverse visual range of real time environments, props, and characters.

    •    Producing highly realistic and composed creations.

    •    Sense of proportion, form, detail, and functionality.

    •    Ability to multi task and complete work effectively.

    •    Ability to work in different styles and genres

    •    Exceptional attention to detail and quality.

    •    Organized, goal and detail oriented.

    •    Can clearly explain artistic concepts to different audiences.



  • Maya

  • Arnold, Redshift

  • Houdini

  • Marvelous Designer

  • Xgen IGS, Core Xgen

  • Ornatrix

  • Substance Painter

  • Mudbox

  • ZBrush

  • Nuke

  • PFTrack

  • Shotgun

  • Cinema 4D

  • Adobe Photoshop

  • Adobe Premier


Kanin Phemayothin

Akromat VFX


T: +61 401 766 722


Richard Cass

Design Centre Enmore

3D Art Course Coordinator

T: +61 416 116 733


Vincent Rossini

Design Centre Enmore

3D Art Course Coordinator

T: +61 2 9394 5779